1. Home
  2. IMEMBOSS

IMEMBOSS

IMEMBOSS(r;b;t;a;e;d) embosses the RGB image in matrix r; matrix b specifies a “bump map” defining the peaks and valleys in the output image (typically this is a grey scale version of r); matrix t defines the texture to apply to the input matrix; scalar a gives the angle of the light source in radians; scalar e is the elevation of the light source in radians; scalar d should be set to either 0 or 1 to select between the two available blending algorithms (1 produces a better effect with textured images).

Updated on December 4, 2017

Was this article helpful?